本节引言:

今天给大家介�的Android基本控件中的两个按钮控件,Button普通按钮和ImageButton图�按钮; 其实ImageButton和Button的用法基本类似,至于与图片相关的则和��ImageView相�,所以本节 �对Button进行讲解,�外Button是TextView的�类,所以TextView上很多属性也�以应用到Button 上�我们实际开�中对于Button的,无�是对按钮的几个状��相应的�作,比如:按钮按下的时候 用一�颜色,弹起�一�颜色,或者按钮��用的时候一�颜色这样�上述实现无�是通过 StateListDrawable这�Drawable资��实现,�编写一个drawable的资�文件,就说这么多, 直接开始本节内容~


1.StateListDrawable简介:

StateListDrawable是Drawable资�的一�,�以根���的状�,设置��的图片效果,关键节点 < selector >,我们�需�将Button的background属性设置为该drawable资���轻�实现,按下 按钮时��的按钮颜色或背景�

我们�以设置的属性:

  • drawable:引用的Drawableä½�图,我们å�¯ä»¥æŠŠä»–放到最å‰�é�¢,就表示组件的正常状æ€�~
  • state_focused:是å�¦èŽ·å¾—ç„¦ç‚¹
  • state_window_focused:是å�¦èŽ·å¾—çª—å�£ç„¦ç‚¹
  • state_enabled:控件是å�¦å�¯ç”¨
  • state_checkable:控件å�¯å�¦è¢«å‹¾é€‰,eg:checkbox
  • state_checked:控件是å�¦è¢«å‹¾é€‰
  • state_selected:控件是å�¦è¢«é€‰æ‹©,针对有滚轮的情况
  • state_pressed:控件是å�¦è¢«æŒ‰ä¸‹
  • state_active:控件是å�¦å¤„于活动状æ€�,eg:slidingTab
  • state_single:控件包å�«å¤šä¸ªå­�控件时,确定是å�¦å�ªæ˜¾ç¤ºä¸€ä¸ªå­�控件
  • state_first:控件包å�«å¤šä¸ªå­�控件时,确定第一个å­�控件是å�¦å¤„于显示状æ€�
  • state_middle:控件包å�«å¤šä¸ªå­�控件时,确定中间一个å­�控件是å�¦å¤„于显示状æ€�
  • state_last:控件包å�«å¤šä¸ªå­�控件时,确定最å�Žä¸€ä¸ªå­�控件是å�¦å¤„于显示状æ€�

2.实现按钮的按下效果:

好的,先准备三个图片背景,一般我们为了��按钮拉伸�形都会使用.9.png作为按钮的drawable� 先�看下 �行效果图:

代�实现:

<?xml version="1.0" encoding="utf-8"?>
<selector xmlns:android="http://schemas.android.com/apk/res/android">
    <item android:state_pressed="true" android:drawable="@drawable/ic_course_bg_fen"/>
    <item android:state_enabled="false" android:drawable="@drawable/ic_course_bg_pressed"/>
    <item android:drawable="@drawable/ic_course_bg_cheng"/>
</selector>

布局文件:activity_main.xml

<Button
        android:id="@+id/btnOne"
        android:layout_width="match_parent"
        android:layout_height="64dp"
        android:background="@drawable/btn_bg1"
        android:text="按钮"/>
    
    
    <Button
        android:id="@+id/btnTwo"
        android:layout_width="match_parent"
        android:layout_height="64dp"
        android:text="按钮��用"/>

MainActivity.java:

public class MainActivity extends Activity {

    private Button btnOne,btnTwo;
    
    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);
        btnOne = (Button) findViewById(R.id.btnOne);
        btnTwo = (Button) findViewById(R.id.btnTwo);
        btnTwo.setOnClickListener(new OnClickListener() {
            @Override
            public void onClick(View v) {
                if(btnTwo.getText().toString().equals("按钮��用")){
                    btnOne.setEnabled(false);
                    btnTwo.setText("按钮�用");
                }else{
                    btnOne.setEnabled(true);
                    btnTwo.setText("按钮��用");
                }
            }
        });
    }

}

3.使用颜色值绘制圆角按钮

很多时候我们�一定会有美工是�,或者我们�会PS或�图秀秀,�或者我们懒,�想自己去�图, 这个时候我们�以自己写代��作为按钮背景,想�什么颜色就什么颜色,下�我们�定制个圆角的 的按钮背景~,这里涉�到�一个drawable资�:ShapeDrawable,这里�详细讲,��会详细介��一个 drawable~这里会用就好,�是EditText修改下Background属性而已,这里�贴drawable资��

先看下效果图:

bbuton_danger_rounded.xml:

<?xml version="1.0" encoding="utf-8"?>
<selector xmlns:android="http://schemas.android.com/apk/res/android">

    <item android:state_pressed="true"><shape>
            <solid android:color="@color/bbutton_danger_pressed" />
            <stroke android:width="1dp" android:color="@color/bbutton_danger_edge" />
            <corners android:radius="@dimen/bbuton_rounded_corner_radius"/>
        </shape></item>
        
    
    <item android:state_enabled="false"><shape>
        <solid android:color="@color/bbutton_danger_disabled" />
            <stroke android:width="1dp" android:color="@color/bbutton_danger_disabled_edge" />
            <corners android:radius="@dimen/bbuton_rounded_corner_radius"/>
        </shape></item>
        

    <item><shape>
            <solid android:color="@color/bbutton_danger" />
            <stroke android:width="1dp" android:color="@color/bbutton_danger_edge" />
            <corners android:radius="@dimen/bbuton_rounded_corner_radius"/>
        </shape></item>
    
        
</selector>

color.xml:

<?xml version="1.0" encoding="utf-8"?>
<resources>
    <color name="bbutton_danger_pressed">#ffd2322d</color>
    <color name="bbutton_danger_edge">#ffd43f3a</color>
    <color name="bbutton_danger_disabled">#a5d9534f</color>
    <color name="bbutton_danger_disabled_edge">#a5d43f3a</color>
    <color name="bbutton_danger">#ffd9534f</color>
    <color name="text_font_white">#FFFFFF</color>
</resources>

dimens.xml:

<dimen name="bbuton_rounded_corner_radius">5dp</dimen>

4.实现Material Design水波效果的Button

如果你的Android手机是5.0以上的系统,相信对下�这�按钮点击效果并�会陌生:

实现效果图:

快的那个是按下�的效果,慢的是长按�的效果�

实现逻辑:

1.我们继承ImageButton,当然你�以��Button或者View,这里笔者想把龟放到中间�继承ImageButton

2.首先,创建两个Paint(画笔)对象,一个绘制底部背景颜色,一个绘制波纹扩散的

3.接�计算最大�径,开始�径�隔一段时间递增一次,直到等于最大�径,然��置状��

PS:大概的核心,刚学�能对自定义View感到陌生,没事,这里了解下��,以�我们会讲,当然 你�以自己扣扣,注释还是蛮详细的~

实现代�:

自定义ImageButton:MyButton.java

package demo.com.jay.buttondemo;

import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.os.SystemClock;
import android.util.AttributeSet;
import android.view.MotionEvent;
import android.view.ViewConfiguration;
import android.widget.ImageButton;

/**
 * Created by coder-pig on 2015/7/16 0016.
 */
public class MyButton extends ImageButton {


    private static final int INVALIDATE_DURATION = 15;     //�次刷新的时间间隔
    private static int DIFFUSE_GAP = 10;                  //扩散�径增�
    private static int TAP_TIMEOUT;                         //判断点击和长按的时间

    private int viewWidth, viewHeight;                   //控件宽高
    private int pointX, pointY;                          //控件原点�标(左上角)
    private int maxRadio;                             //扩散的最大�径
    private int shaderRadio;                        //扩散的�径

    private Paint bottomPaint, colorPaint;          //画笔:背景和水波纹
    private boolean isPushButton;                 //记录是�按钮被按下

    private int eventX, eventY;                  //触摸�置的X,Y�标
    private long downTime = 0;                 //按下的时间


    public MyButton(Context context, AttributeSet attrs) {
        super(context, attrs);
        initPaint();
        TAP_TIMEOUT = ViewConfiguration.getLongPressTimeout();
    }


    /*
    * �始化画笔
    * */
    private void initPaint() {
        colorPaint = new Paint();
        bottomPaint = new Paint();
        colorPaint.setColor(getResources().getColor(R.color.reveal_color));
        bottomPaint.setColor(getResources().getColor(R.color.bottom_color));
    }


    @Override
    public boolean onTouchEvent(MotionEvent event) {
        switch (event.getAction()) {
            case MotionEvent.ACTION_DOWN:
                if (downTime == 0) downTime = SystemClock.elapsedRealtime();
                eventX = (int) event.getX();
                eventY = (int) event.getY();
                //计算最大�径:
                countMaxRadio();
                isPushButton = true;
                postInvalidateDelayed(INVALIDATE_DURATION);
                break;
            case MotionEvent.ACTION_UP:
            case MotionEvent.ACTION_CANCEL:
                if(SystemClock.elapsedRealtime() - downTime < TAP_TIMEOUT){
                    DIFFUSE_GAP = 30;
                    postInvalidate();
                }else{
                    clearData();
                }
                break;
        }
        return super.onTouchEvent(event);
    }


    @Override
    protected void dispatchDraw(Canvas canvas) {
        super.dispatchDraw(canvas);
        if(!isPushButton) return; //如果按钮没有被按下则返回
        //绘制按下�的整个背景
        canvas.drawRect(pointX, pointY, pointX + viewWidth, pointY + viewHeight, bottomPaint);
        canvas.save();
        //绘制扩散圆形背景
        canvas.clipRect(pointX, pointY, pointX + viewWidth, pointY + viewHeight);
        canvas.drawCircle(eventX, eventY, shaderRadio, colorPaint);
        canvas.restore();
        //直到�径等于最大�径
        if(shaderRadio < maxRadio){
            postInvalidateDelayed(INVALIDATE_DURATION,
                    pointX, pointY, pointX + viewWidth, pointY + viewHeight);
            shaderRadio += DIFFUSE_GAP;
        }else{
            clearData();
        }
    }

    /*
        * 计算最大�径的方法
        * */
    private void countMaxRadio() {
        if (viewWidth > viewHeight) {
            if (eventX < viewWidth / 2) {
                maxRadio = viewWidth - eventX;
            } else {
                maxRadio = viewWidth / 2 + eventX;
            }
        } else {
            if (eventY < viewHeight / 2) {
                maxRadio = viewHeight - eventY;
            } else {
                maxRadio = viewHeight / 2 + eventY;
            }
        }
    }


    /*
    * �置数�的方法
    * */
    private void clearData(){
        downTime = 0;
        DIFFUSE_GAP = 10;
        isPushButton = false;
        shaderRadio = 0;
        postInvalidate();
    }

    @Override
    protected void onSizeChanged(int w, int h, int oldw, int oldh) {
        super.onSizeChanged(w, h, oldw, oldh);
        this.viewWidth = w;
        this.viewHeight = h;
    }
}
<code>
<p><b>color.xml:</b></p>
<pre>
<?xml version="1.0" encoding="utf-8"?>
<resources>
    <color name="reveal_color">#FFFFFF</color>
    <color name="bottom_color">#3086E4</color>
    <color name="bottom_bg">#40BAF8</color>
</resources>

activity_main.xml:

<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:tools="http://schemas.android.com/tools"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    tools:context=".MainActivity">

    <demo.com.jay.buttondemo.MyButton
        android:id="@+id/myBtn"
        android:layout_width="match_parent"
        android:layout_height="64dp"
        android:src="@mipmap/ic_tur_icon"
        android:background="@color/bottom_bg"
        android:scaleType="center"/>

</RelativeLayout>

��下载(AS工程的哦):ButtonDemo.zip


本节�结:

本节给大家介�了Button在实际开�中的一些用法,�能有些东西我们还没学,这里 知�下��,��学到自然会深入讲解,谢谢~